EdTech 541: Final Class Reflection

Part 1: Final Reflection In this class, I learned exactly what the class title (Integrating Technology into the Classroom Curriculum) promises – how to integrate technology into the classroom curriculum. Although the premise of educational technology degree revolves around this idea, the projects I have completed during this semester allowed me to learn a very Read more about EdTech 541: Final Class Reflection[…]

Accessibility Features in Chromebooks

Chromebooks are the most popular device type in education and currently hold a market share of about 60%(Foley, 2018). Naturally, the ChromeOS has many accessibility features that enable countless students with various disabilities to use Chromebooks for educational purposes. This blog post is a quick overview of accessibility features available in ChromeOS ‎70.0.3538.76. 1. ChromeVox – Text-to-Speech Read more about Accessibility Features in Chromebooks[…]

Obstacles to Technology Integration

The biggest obstacle to a meaningful and effective technology integration lies in the misunderstanding of what technology integration is. Unfortunately, too many school administrators think that introducing 1:1 program and outfitting classroom with the latest devices equals technology integration. Too many teachers believe that the use of a sleek app or a tech tool is Read more about Obstacles to Technology Integration[…]

Relative Advantage of Using Technology in Cultural Studies (K-12)

Technology is changing educational landscape more rapidly than any other innovation in history. The research is rather conclusive that technology improves classroom instruction and, as a result, student learning. However, many educators still identify classroom technology with technological tools that are used on top of their usual teaching practices. Technology is most effective in the Read more about Relative Advantage of Using Technology in Cultural Studies (K-12)[…]

Gamification in Education

With educational technology on the rise in the past decade, one area of edtech is developing quite rapidly – educational gamification. While educators using games in the classroom is not a new idea, bringing digital games into student learning can be rather controversial. Video and digital games have a stigma of being a useless waste Read more about Gamification in Education[…]

Internet Walled Gardens in K-12 Schools

In this VoiceThread, I discuss my opinion on blocking access to certain websites in a school setting a.k.a internet walled gardens.   References: 20% of students involved in cyber bullying: report. (2016, May 10). Retrieved October 12, 2018, from http://www.koreatimes.co.kr/www/nation/2018/10/113_204375.html Coughlan, S. (2016, February 9). Young “ignore social media age limits.” Retrieved from https://www.bbc.com/news/education-35524429 Safer Read more about Internet Walled Gardens in K-12 Schools[…]

Acceptable Use Policies in K-12 Education

In 2018, with school-based internet and educational firmly established in almost every classroom, we need a way to ensure that these great resources are used for their intended purposes. Therefore, in order to reap the benefits of technology and the internet in the classroom, while sifting out potential negatives, every school needs to have an Read more about Acceptable Use Policies in K-12 Education[…]

Benefits of Using Multimedia in Teaching (VIDEO)

In this video, I mention some of the reasons every educator should use multimedia in their teaching.   References: Effect of student engagement on multimedia-assisted instruction. (2012). Knowledge Management & E-Learning: An International Journal, 4(3), 346–358. Multimedia Definition. (n.d.). Retrieved September 29, 2018, from https://techterms.com/definition/multimedia Roblyer, M. D., & Hughes, J. E. (2018). Integrating Educational Read more about Benefits of Using Multimedia in Teaching (VIDEO)[…]

Basic Software Suite in K-12 classroom

A software suite is a collection of software programs that usually serve different purposes, but are bundled together by the general type of use – graphics, office, programming, etc. Some examples of such software suites are Adobe Creative Cloud – for media work, AutoCAD suite – for 3D design, or Microsoft Office and Google suite Read more about Basic Software Suite in K-12 classroom[…]

NMC Horizon Report: Future Trends in K-12 Education

NMC Horizon Report is an annual publication from The New Media Consortium that reviews major trends, challenges, and developments in educational technology. The 2017 K-12 Edition discusses six different future technological trends in education. Deeper learning approaches is one of the trends that the NMC Report marked as a long-term. In my opinion, this trend is very much related to another Read more about NMC Horizon Report: Future Trends in K-12 Education[…]